Friday, August 31, 2012

D&D Next playtest abuse: Dwarven Shocktroops

I know the current playtest is not intended to be testing chunky mechanical number balance.  I'm also not generally into CharOp, which is the art of abusing loopholes to build crazy-powerful characters. That being said, here's a goofy and powerful combo that I thought might be fun.

1. Make three Mountain Dwarves with high intelligence  (Arn, Braegi, and Crag).  buy the heaviest armor and shields you can.  Convince the DM that three dwarves can easily fit shoulder to shoulder in a 10ft wide corridor.
2. Make all 3 dwarves Rogues with Thug Tactics
3. For feats, at level 1 Braegi takes Guardian while her buddies take Arcane Dabbler (shocking grasp and magic missile). Vice Versa at level 3.

So by 3rd level (which under the current XP guidelines should happen halfway through the first session) you'll have a shield-wall of dwarves with 18+ AC that grant disadvantage to all attacks against them and hit with shocking grasp plus sneak attack for 1d8 +4 +4d6 every round.  Each.  And if the bad guys won't come to you all 3 of you have magic missile auto-hits. Biggest drawback is that rogue doesn't gain any bonus to magic attacks so you're only getting INT mod to hit, but with ACs being pretty low so far at least 2 of you will be hitting each round.

So that's Dwarven Shocktroops, use them at your own risk! If you really want to mess with your DM then after you TASER everything in the dungeon to death demand that your group's Bad Reputation (thug feature) means you don't even have to pay for your victory party!  Have Fun!

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